/**
 * Project Untitled
 */


#ifndef _MYTH_H
#define _MYTH_H

#include "GameObjects.h"


class Myth : public GameObjects {
public:
    unsigned int HP;
    bool is_showing_skill;

    /**
     * @param skill_id
     */
    void useSkill(unsigned int skill_id);
};

#endif //_MYTH_H